Thursday, July 30, 2015

Before the Tale CG WiP

    Only backgrounds and CGs left until I can fully publish Before the Tale. I'm entirely sure the BGs won't be very "eye pleasing" since they're all a bunch of quick sketches with imperfections - this is hard on my side - but my goal is to at least see how I manage light and shadowing on objects other than accessories or humans.
     Getting back on topic, I want to spoil a bit so here's a preview of CG sketches and work in progress for my first kinetic novel with original BGs... To be released... one of these weeks? /(@゚ペ@)



PS. I want to finish it soon!


Wednesday, July 22, 2015

Haloa There!

   Weird expression check!

    Right now I'm taking a break from Before the Tale. I can't believe half of July's week went by already and only one and a half left for me to work on the rest of the game. Ha! Unsurprisingly I stopped Conspiracy's script only because Mizuno's route complicated all episodes' structure (more or less) but overall I'm quite near the end of the light.
     Summer days are reaching over 30°c and I can barely sleep because of the warm nights. My daydream tells me Winter's cousin is paying the world a rather close up visit.
     I'd like to write more but my impending melancholy is getting the best of me yet again. This is one of those perfect moments to write melos and sad stories...
   

Thursday, July 16, 2015

Horror Story (Maybe?)

     I'm working on a project for a summer "horror" themed event on Cloudnovel, a new online visual novel engine which is still on beta. Differently from Ren'Py,which you can download and work even without internet, CloudNovel is easy to use but works online. So far I'm getting the hang of it.

     The project I came up with is suppose to be a "prequel" to the actual game I had in mind, which is a 19th century psychological horror centering around a young middle class girl who marries a handsome Baron living in their small town. This summer project is told from the Baron's point of view which reveals the events that lead him to commit such actions. In other words I'm writing from a psychopath's perspective. Oops... (●__●)
      Problem is, the way he narrates throughout the whole game creeps the hell out of me (he uses so many adjectives) and seems like there is no proper timeline in the story. More than explaining the whole of it, he limits to remember what seems convenient for him and I'm hating it! -Says the one making the game- 
      Rather than a horror genre it's becoming something different from what I hand in mind... On the other hand every project I plan always end up being entirely different.

Saturday, July 11, 2015

Contemplating....13

My gosh! I can't remember when I started writing this whole "contemplating series" haha... 
I feel like ranting today so here's goes nothing...

     So far I've lost count of exactly how many original characters I've came up with around the whole span of my existence. Nevertheless there came a period of time in which what I thought was a stand alone story, focusing on a brief encounter between two characters, ended up having a wide range of characters. From a single story it became a story of collective people varying in age and timeline always taking place in the same story setting. But where exactly do all of these characters live? 
     Initially I thought of setting it in Japan, classical, but since my knowledge was limited specifying certain cities and scenery would have been a drag time-wise. Some years later at school we had to write a composition titled "The Place I Want To Live In", during that period of time I was in dilemma between living in the city or countryside. I tried compromising the problem by putting factors I like about the two things as well as the ones I dislike.
     Using these factors I came up with the idea of creating a fictional island *** along the Pacific Ocean with the same latitude of Japan. Starting from the original characters' story setting, I named cities, little islands, lakes etc. as well as each characters school. In whichBus Stop and Conspiracy's story setting, in addition with my future projects (except fantasy genre), take place on ***. 
     That's why I called this blog "Strange Chemistry", because it has something to do with it as well. "Strange Chemistry" in that island is the name of a well known blog owned by a mysterious admin who gives advice of any type - this blog is not alike in any way -. In short, the blog's name summarizes all of the collective stories or games around the characters involve within ***.



***Due to personal reasons I don't want to spill the name of the island at the moment but it if anyone wants to guess, the name has to do with something which can be seen at night since ancient time.

    


Tuesday, July 7, 2015

Here's to Another Short Post

   Posting Conspiracy's script progress:

    The game contains 2,277 dialogue blocks, containing 16,099 words and 84,727 characters, for an average of 7.1 words and 37 characters per block.


   The above results also includes one of side B's arc which I recently put in even along with Jin's route. Basically, the special arc will contain only one route but with two endings. So my advice is for you to play the game starting from Yuu or Katsuo > Mizuno > Jin > then Secret Character. 
   I still have the whole CGs to list down since apparently I'll end up making tons haha... 
   I'm excited but at the same time worried I might not finish the game again D= Aaargggh! I can do this!