Sunday, October 3, 2021
Sunday, September 12, 2021
Sunday, September 5, 2021
Saturday, August 28, 2021
Saturday, July 31, 2021
Saturday, July 17, 2021
Saturday, December 12, 2020
Dev Diary #03
Here's to another week of updates.
Hello, how have you all been? The project is coming along nicely. I've been mostly concentrating on finishing the CGs hence why the lack of update last week. The art is at a good point and is slowly being coded into the script as I go. Fortunately, everything is working as they should be, even the gallery!
What I would like to hype about, is my last-minute decision to try applying ATL on said CGs to add movements to the kinetic novel. It will mostly be a low-key sort of animation, nothing extravagant since I have little experience in that area. But what little code I managed to found and apply for works divinamente! I shared a behind-the-scenes preview of it a few days ago on fleet.
I cropped the area I wanted the animation to focused on using the local photo editor, copied the height and width on the image's detail info then used Ren'Py's developer tool to locate the position where I wanted the movement to start, changing manually as I go. All in all, I didn't have to rely on photoshop for this. 😀
With the progress I'm making so far, I'm confident I'll be able to submit White Book before the end of the month. After which, I plan to release the timelapse process of some of the CGs over at my ko-fi account. So keep an eye on it should any of you be interested!
That's all the news for this week. Thank you for stopping by and stay safe. 👋
Saturday, November 28, 2020
Dev Diary #02
Positive updates this week!
After a lot of trial and error, I found a gallery code which I can understand to a degree at last. Thanks to tofurocks, and her very handy GUI template, I managed to set up the gallery screen after so many months of headache. Obviously, there have been slight design changes which had to be done but I'm very satisfied with it.
With all the UI coding out of the way, I can now fully concentrate on finishing the CG art. Ideally, the style should be as low-effort, but equally appealing, as possible in time for the game jam deadline. Already, I started sketching a couple few of them. Overall the game should contain 12 unlockable images.
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| ( Sketch of Her smiling ) |
In terms of art style, I'm considering going for a watercolour vibe akin to Studio Ghibli's "Kaguya-hime no Monogatari" (2013) and a short film I stumbled upon at Gobelin's youtube channel titled "Un Diable San La Poche" (2019).
Should personal circumstances and my mood be alright over the course of the week, then hopefully, this experimental KN can be submitted even before the deadline. 🤞 That's all for this week's entry. Thank you very much for reading.
As always stay safe and take care. 😊
Saturday, November 21, 2020
Dev Diary #01
Hello readers, starting from this point on, all visual novel dev related posts will fall under "Dev Diary" for consistency's sake.
Here's the progress I made so far this week!
Since the ongoing project was already around 60% complete by the time I put it aside for Nocturnal Affairs, I have finally placed the last missing background images and music. Having not received any response from the coding issue problem I was having with the game's UI history, I decided to ignore the problem completely rather than obsessed about it.
In any case, I am currently re-designing the UI gallery screen and figuring out how to code it without resulting in a massive headache (the gallery UI continues to intimidate me to this time after years 😥). Every now and then I might alternate between programming the gallery and drawing the CG art to possibly help avoid procrastination.
In regards, to what will happen to my future endeavour as a developer, should I manage to successfully submit this visual novel before the deadline, I am considering stopping entirely to focus exclusively on my art, or, re-polish my earlier visual novel releases. Once I made up my mind, I will make sure to write a proper announcement on all my social media pages. That's all for now.
Thank you for reading this week's update. Take care! 💕
Wednesday, November 11, 2020
November News!
Long time no see! How have you all been doing this far into what has been an insane year?
I'm excited to announce that I'll be joining a final 2020 game jam hosted by Terra called "Finish Your Visual Novel" over at itch.io. The jam essentially is, finishing your long-overdue project before the start of January 2021.
Keep an eye out on this blog for, hopefully, weekly updates in the days to come.
Take care, practice physical distancing and stay safe! 😉
Sunday, July 5, 2020
Saturday, June 20, 2020
Thursday, June 11, 2020
Wednesday, July 5, 2017
SuNoFes 2017
Saturday, March 11, 2017
Jams
Thursday, June 16, 2016
We Have a Thread!
Friday, June 3, 2016
Yaoi Jam Day 2!
Thankfully I found some spare time to write a new post. I managed to create a team for Yaoi Jam and recently we finally started to discuss our characters' design. Our project is called "Nocturnal Affair", it's psychological thriller with no nsfw scenes. You'll learn more about that once we settle a work in progress thread on LSF.
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| This is our game logo |
I'll be in charge in some parts of the UI assets and script writing along with a fellow co-writer, And-chan. On the other hand two artists joined us by the end of May, Hisame and Sho. Hisame will be in charge of the CGs and Sho of the character sprites.
Sunday, May 22, 2016
Heading for Yaoi Jam!
Monday, May 16, 2016
Sorry!
I'm very busy at school with my my final exams for this year and all piling up. I'm still working on Conspiracy whenever I can though. In fact I'm proud to say Riko's new base sprite version is finally reaching its finishing touches with the coloring.
I've already prepared Yuu's flat colors as well while Katsuo's on standby, ready for the lineart. I admit I kind of neglected copying the proof-read script. I'm too focused on my personal problems too.
I'll make up for the game art after school ends as I await my ill fate. There's a 50.5% chance that I may stop being a VN creator or player around next year for personal reasons. I won't be posting the details about it here though since this is now solely a game development blog. In addition, I love my privacy.
Changing topic, I might partecipate at Yaoi Jam this year! There's this dark short game which has been bugging me since last year. It could even be a 16+ game for its possible contents. No nsfw scenes although there could be some allusion to it but I won't be putting those. I'm thinking of giving more importance to the psychological aspect of the game rather than the characters' physical relationship. Plus, I'm still not good with drawing nor writing those scenes despite my deep love for BL manga, literature and games.
As for that short KN I finished writing, turns out I will be using Cloud Novel for it. It will have only one soundtrack and some CGs. No sprite though. Depending on the feedback I might make a second part or episode for it which more or less explains the story. The latter will be difficult for neither I myself understand what that story is all about. I'm so ashamed of myself.
This is the longest post I've written after a long time.










