Showing posts with label hiatus. Show all posts
Showing posts with label hiatus. Show all posts
Saturday, October 9, 2021
Thursday, June 4, 2020
Yaoi Jam+ Week 1
Glad to announce that Nocturnal Affair's full script has been reprised. Yaoi Jam Plus is an additional game jam under Yaoi Jam, where developers can reprise any unfinished projects from previous jams that have been submitted.
Saturday, November 7, 2015
こんにちわ~!
At last found time to write a blog update! I have been super busy in real life that I can hardly find time to draw another artwork for Deviantart.
For those who've been visiting my blog for a long time, I know you might have notice my moments of pure euphoria in which I write for almost everyday to moments in which I barely post at all. When I don't write something it's because I can't come up with a topic or because I'm too caught up by my busy frenetic lifestyle.
I'm on a very delicate moment right both now in terms of school and personal matters. Differently from the last 3 years in which all I did was draw idly on my desk - most of my notebooks are full of doodles and sketches instead of "actual" notes- I'm going to have to take school a bit more seriously. I plan to stop writing scripts - though I might write a thing or two during free time- or work on my own VNs at the moment with the exception of the group project in which I'm collaborating but even for that school takes top priority.
Another reason as of why S❤C will be inactive is because I'm thinking of making this blog an official development blog which main purpose is to inform my game progresses, completion etc. with perhaps, connection to the fictional country I mentioned on a previous post fully separating personal matters. This plan however is going to take a while.
Today I would like to officially announce Strange ❤ Chemistry's temporary inactivity.
For those who've been visiting my blog for a long time, I know you might have notice my moments of pure euphoria in which I write for almost everyday to moments in which I barely post at all. When I don't write something it's because I can't come up with a topic or because I'm too caught up by my busy frenetic lifestyle.
I'm on a very delicate moment right both now in terms of school and personal matters. Differently from the last 3 years in which all I did was draw idly on my desk - most of my notebooks are full of doodles and sketches instead of "actual" notes- I'm going to have to take school a bit more seriously. I plan to stop writing scripts - though I might write a thing or two during free time- or work on my own VNs at the moment with the exception of the group project in which I'm collaborating but even for that school takes top priority.
Another reason as of why S❤C will be inactive is because I'm thinking of making this blog an official development blog which main purpose is to inform my game progresses, completion etc. with perhaps, connection to the fictional country I mentioned on a previous post fully separating personal matters. This plan however is going to take a while.
To you who are reading this and to those few who cares, I'm deeply thankful for every visit you do from the bottom of my heart.
See you hopefully soon!
Friday, June 12, 2015
Contemplating....12
I'm officially on summer vacation!!!
Which means day and night I'll be working on visual novel developments both for Black Lotus and Conspiracy added with my hopes on working on a short Kinetic Novel concentrating on the background aspects. So much work and I only have an entire summer.Differently from last year though, I have to be cautious about my sleeping habit and not to overdue, like staying awake until 5 in the morning. I won't be able to work much during Saturday as well since I found myself a part-time job.
Anyway last year has really been a challenge considering personal and school matters. Luckily it ended well and for now I can breathe calmly and enjoy my summer holiday. By the next following years, I'm reluctant to admit that I might be entirely on hiatus. I'll have to study and work double due to personal reasons so finding time both for my art and game work is going to be quasi interamente impossible for me. Can't slack around anymore hahaha... 。゚(TヮT)゚。
So before going on years of hiatus and posting once a lifetime, I would really want to finish all my game plans. Can't say the same for my unstoppable light bulbs though...
I have to at least finish a script which I'll be glad to hand over on hard working groups on Lemma Soft and hope they'll make an awesome game out of it.
Me and my delusions. On second thought it's not such a bad idea. We'll see, we'll see... Buona Notte!
Saturday, September 27, 2014
Working On A Game!
Since Conspiracy is on hiatus and my idea for a new short Visual Novel was still abstract, I found myself uploading some artworks on dA and reading new updates from different artists I was following. Then...tadaa~~!!! I offered to be an artist for a collab game since I'm still craving on making sprites! The story is fantastic too and thriller is definitely my best genre!
Right now I'm working on the characters' face and how they look like under the guidance of Ms. Elle Rose. Though I'm the one creating their sprites I can't wait to finish 'em and play the game. O(≧▽≦)OIt's a BXB btw *T*
Right now I'm working on the characters' face and how they look like under the guidance of Ms. Elle Rose. Though I'm the one creating their sprites I can't wait to finish 'em and play the game. O(≧▽≦)O
Thursday, September 18, 2014
News for Today!
Guten Tag! Good day! I'm finally writing this post using wi-fi and it's been like ages! I haven't finished playing Kara no Shoujo -I hesitate to finish anything with good mystery/thriller writing- but it's pretty hard to have good end in order to continue... (((╹д╹;)))
Bad news! What I feared most has came true. Conspiracy is going hiatus for an indefinite period of time and by it I meant the project itself. Writing good otome game takes most of your time and life force. Although I have so many game plots I would like for you to play, working on such project alone really takes time. Thus Conspiracy will be on archive sections until I can find enough time to dedicate on it. In other words, me making long story otome games or otome games alone is out of the question for the moment. Guess I'm much better at playing them... \(///Σ///)\
I'll still be making some Visual Novels though, and Bus Stop will absolutely have a vers.2! To tell the truth it's a mixture of two short stories both featuring unrequited love and characters parting ways. C'est la vie, a continue spinning of the wheel of life. -Whoah! This is getting a bit serious-
Hope you'll still continue to give support despite today's news! Thank you very much.
Ending this post with Conspiracy's last script progress report.
The game contains 2,010 dialogue blocks, containing 14,145 words and 74,626
characters, for an average of 7.0 words and 37 characters per block.
The game contains 34 menus, 136 images, and 13 screens.
Bad news! What I feared most has came true. Conspiracy is going hiatus for an indefinite period of time and by it I meant the project itself. Writing good otome game takes most of your time and life force. Although I have so many game plots I would like for you to play, working on such project alone really takes time. Thus Conspiracy will be on archive sections until I can find enough time to dedicate on it. In other words, me making long story otome games or otome games alone is out of the question for the moment. Guess I'm much better at playing them... \(///Σ///)\
I'll still be making some Visual Novels though, and Bus Stop will absolutely have a vers.2! To tell the truth it's a mixture of two short stories both featuring unrequited love and characters parting ways. C'est la vie, a continue spinning of the wheel of life. -Whoah! This is getting a bit serious-
Hope you'll still continue to give support despite today's news! Thank you very much.
Ending this post with Conspiracy's last script progress report.
The game contains 2,010 dialogue blocks, containing 14,145 words and 74,626
characters, for an average of 7.0 words and 37 characters per block.
The game contains 34 menus, 136 images, and 13 screens.
Subscribe to:
Posts (Atom)