How are your holidays going? Hope you guys are enjoying it! Here's a short last update for the month of December 2017.
Showing posts with label Statistic. Show all posts
Showing posts with label Statistic. Show all posts
Friday, December 29, 2017
Tuesday, January 19, 2016
Conspiracy: Update
After much considerations I have decided to reduce Conspiracy's ending to 7 instead of 8 differently from my original planning. I already wrote some explanations here.
I already started rewriting the script yesterday night. Although I was anxious for changing the plot scheme, I felt some minor sense of relief and satisfaction. This 3 year project must come to an end after years of delay.
I'm confident I may be able to actually finish the script this month. In the meantime I will start looking around for a proof reader and coder just in case. I want to absolutely release Conspiracy this year, in case I fail to do so I will have to abandon this project permanently.
Here's the current script statistic for now:
Here's the current script statistic for now:
The game contains 2,912 dialogue blocks, containing 21,632 words and 113,239 characters, for an average of 7.4 words and 39 characters per block.
That's all for now. Thank you for reading!
Saturday, December 19, 2015
Conspiracy: Script Update
Only 2 endings left and script will be fully complete! I can't believe I reached 21,000+ words. ∑(゚ロ゚〃) After I reorganize it all I will start looking around for proof-readers and coders. Wish me luck.
Statistics:
Statistics:
The game contains 2,847 dialogue blocks, containing 21,032 words and 110,260 characters, for an average of 7.4 words and 39 characters per block.
Sunday, October 4, 2015
Active Projects Status
In a way or another I manage to work on my active projects. Specially Before the Tale's last set of CGs. For Conspiracy on the other hand I still can't come up with the right UI for the game, though I'll start working on it one of these days.
Anyway here's goes my current projects' status:
CONSPIRACY
❝ Statistic:The game contains 2,719 dialogue blocks, containing 19,756 words and 103,514 characters, for an average of 7.3 words and 38 characters per block. ❞
I'm still missing the Gold Ending and Special Ending 2, after that I will have to start re-organizing the variables - hoping with the help of someone good with codes - and at the same time design the UI.
BEFORE THE TALE
Working at last on the last set of CGs. If I finish coloring and editing it, I might - *crosses fingers* - release it before the end of the month! At long last! Although I know it won't be much enjoyable considering the horrible backgrounds and senseless story I made lol.
Friday, September 4, 2015
Conspiracy Progress
I'm proud to announce that Mizuno, Yuu and Katsuo's ending are finally done! I can't say wither they are satisfying though... This is the current statistic:
Yep, I've reach 19,000+ words. I still can't believe I managed to write their endings. Jin and the special route is still unfinished, I'm working on it bit by bit as to not diffuse my own volition of script writing.
Anyway I changed its UI again, or at least I'm thinking to. The chibi designs on its background will be fully replace by a simple design pattern. Here's a quick preview of the new menu.
Lastly, I can't tell when but once I've finished editing my personal blog, all art updates will be posted there so please keep an eye out. This is a decision I have always considered, separating my personal blog to that of my game's. Still, thank you for visiting Strange Chemistry! (*^ワ^*)
Statistics:
The game contains 2,662 dialogue blocks, containing 19,218 words and 100,736 characters, for an average of 7.2 words and 38 characters per block.
Anyway I changed its UI again, or at least I'm thinking to. The chibi designs on its background will be fully replace by a simple design pattern. Here's a quick preview of the new menu.
![]() |
3rd menu restyling... |
Thursday, August 27, 2015
Conspiracy Script Status+ BTT Spoilers
Regained the will to write Conspiracy's script which is more or less near the final part. Can't say the same for the sprites - so embarrassing -, I'm having problems with the game script so I'll probably drop by LSF forums to ask for a hand any time soon. Anyway here it is...
The game contains 2,501 dialogue blocks, containing 17,991 words and 94,446 characters, for an average of 7.2 words and 38 characters per block.
The secret character path will be a tough one... (●´⌓`●)
As for the Before the Tale I got lazy working on its backgrounds halfway although they are nothing but quasi drafts. I'm glad I started working on it though! ( •̀ᄇ• ́)ﻭ✧
Here are some previews of my background attempted making results...
Sucks I know... (n˘v˘•)¬
Thursday, August 7, 2014
Konnichiwa!
How's everyone doing now? Last time you've heard from me I was in an accomodation with free wi-fi ^^
After some days of blue splendid sea and cream colored sands I finally went to my hometown, I would've updated if I could at the airport but since we were in a hurry I didn't manage to write something decent.
Now here I am back to the social media life after weeks of peace and quite, currently staying at a relative's place until my departure which turned out earlier than planned. So by second week of this month I might go back home. (*´▽`*)
During my entire stay I spent most of my time replaying Dramatical Murder and finishing both Dramatical Murder Re:Connect and Togai no Chi - finally!-
...and sketches I made. ヾ(@°▽°@)ノ
After some days of blue splendid sea and cream colored sands I finally went to my hometown, I would've updated if I could at the airport but since we were in a hurry I didn't manage to write something decent.
Now here I am back to the social media life after weeks of peace and quite, currently staying at a relative's place until my departure which turned out earlier than planned. So by second week of this month I might go back home. (*´▽`*)
During my entire stay I spent most of my time replaying Dramatical Murder and finishing both Dramatical Murder Re:Connect and Togai no Chi - finally!-
I kept wondering how the anime series is going and which route they used for it. -Please let it be Ren's route :;(∩´﹏`∩);: - I'll probably watch it once the series finish! I'm going to have an anime marathon for this! If you're a huge fan of Dmmd, please I beg you no spoilers! ε=ε=┏( >_<)┛
In the end I kind of left aside my own game -hahaha...- but fear not! I was en route B playing hooky. (〃▽〃) I did made progress, honest!!!
Unfortunately the whole thing slipped from my hands and right now I have no idea what the heck happened with the characters and the script itself...
I also tried doing some art work but most of them turned out to be nothing but sketches which I'll perhaps work on in the far future. A lot of new ideas did came too and I had to organize the whole thing.
Since I finished "almost" all BL translated game present at the moment I'll just have to look forward for the WiPs present in LSF -all of them are really awesome!!!- and now I'm playing Kara no Shoujo.
Anyway, here's Conspiracy's script progress...
Statistics:
The game contains 1,773 dialogue blocks, containing 12,449 words and 65,597
characters, for an average of 7.0 words and 37 characters per block.
The game contains 32 menus, 136 images, and 13 screens.
Oddly enough just the other night I dreamt of a word "Eine Kleine" and found this on youtube! That's all for now! Bye! Bye! ( ̄▽ ̄)ノ
Tuesday, July 8, 2014
Updating Today
Hi! How's everyone summer vacation going? I hope everyone's having fun because mine this week has been a series of ups and downs... Not really the kind of summer I was expecting for this year.
Right now I found myself in an accommodation with an eerie feel to it or at least on the outside...
Oh well... (╯︵╰,) At least there's wi-fi.
So anyway, here's what I managed to do so far from last week...
Statistics:
The game contains 1,513 dialogue blocks, containing 10,436 words and 54,829
characters, for an average of 6.9 words and 36 characters per block.
The game contains 30 menus, 135 images, and 13 screens.
While writing the past scene for Katsuo and the heroine's meeting he ended up with dialogues such as:
Though this week hasn't been like what I was expecting the positive side is that it gave me more ideas, updating the ones in my mind archive and gave me new inspirations on artistic side. I've been seeing vibrant and tropical colors everywhere it's so refreshing!
That's for today -whatever time it is around your side-. See ya! :)
Right now I found myself in an accommodation with an eerie feel to it or at least on the outside...
Oh well... (╯︵╰,) At least there's wi-fi.
So anyway, here's what I managed to do so far from last week...
Statistics:
The game contains 1,513 dialogue blocks, containing 10,436 words and 54,829
characters, for an average of 6.9 words and 36 characters per block.
The game contains 30 menus, 135 images, and 13 screens.
While writing the past scene for Katsuo and the heroine's meeting he ended up with dialogues such as:
"Stop being so annoying and just give me your stupid pinky."
I guess writing dialogues for a tsundere male is hard in a way... a dialogue with a bit of sense into it I mean. O.o Cmon I know you can do it! O °( >.< ) OThough this week hasn't been like what I was expecting the positive side is that it gave me more ideas, updating the ones in my mind archive and gave me new inspirations on artistic side. I've been seeing vibrant and tropical colors everywhere it's so refreshing!
That's for today -whatever time it is around your side-. See ya! :)
Thursday, July 3, 2014
Today's Game Statistic
Posting today's work results...
Statistics:
The game contains 1,350 dialogue blocks, containing 9,248 words and 48,572
characters, for an average of 6.9 words and 36 characters per block.
The game contains 28 menus, 135 images, and 13 screens.
I'm currently stuck with the singular dating scenes but I'm positive I might come up with the right flow for the story. (°∀°)b
Statistics:
The game contains 1,350 dialogue blocks, containing 9,248 words and 48,572
characters, for an average of 6.9 words and 36 characters per block.
The game contains 28 menus, 135 images, and 13 screens.
I'm currently stuck with the singular dating scenes but I'm positive I might come up with the right flow for the story. (°∀°)b
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