Saturday, August 7, 2021
Saturday, December 12, 2020
Dev Diary #03
Here's to another week of updates.
Hello, how have you all been? The project is coming along nicely. I've been mostly concentrating on finishing the CGs hence why the lack of update last week. The art is at a good point and is slowly being coded into the script as I go. Fortunately, everything is working as they should be, even the gallery!
What I would like to hype about, is my last-minute decision to try applying ATL on said CGs to add movements to the kinetic novel. It will mostly be a low-key sort of animation, nothing extravagant since I have little experience in that area. But what little code I managed to found and apply for works divinamente! I shared a behind-the-scenes preview of it a few days ago on fleet.
I cropped the area I wanted the animation to focused on using the local photo editor, copied the height and width on the image's detail info then used Ren'Py's developer tool to locate the position where I wanted the movement to start, changing manually as I go. All in all, I didn't have to rely on photoshop for this. π
With the progress I'm making so far, I'm confident I'll be able to submit White Book before the end of the month. After which, I plan to release the timelapse process of some of the CGs over at my ko-fi account. So keep an eye on it should any of you be interested!
That's all the news for this week. Thank you for stopping by and stay safe. π
Saturday, November 28, 2020
Dev Diary #02
Positive updates this week!
After a lot of trial and error, I found a gallery code which I can understand to a degree at last. Thanks to tofurocks, and her very handy GUI template, I managed to set up the gallery screen after so many months of headache. Obviously, there have been slight design changes which had to be done but I'm very satisfied with it.
With all the UI coding out of the way, I can now fully concentrate on finishing the CG art. Ideally, the style should be as low-effort, but equally appealing, as possible in time for the game jam deadline. Already, I started sketching a couple few of them. Overall the game should contain 12 unlockable images.
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( Sketch of Her smiling ) |
In terms of art style, I'm considering going for a watercolour vibe akin to Studio Ghibli's "Kaguya-hime no Monogatari" (2013) and a short film I stumbled upon at Gobelin's youtube channel titled "Un Diable San La Poche" (2019).
Should personal circumstances and my mood be alright over the course of the week, then hopefully, this experimental KN can be submitted even before the deadline. π€ That's all for this week's entry. Thank you very much for reading.
As always stay safe and take care. π
Tuesday, November 7, 2017
No Thanks, Eros! - Update 3
Sunday, October 4, 2015
Active Projects Status
In a way or another I manage to work on my active projects. Specially Before the Tale's last set of CGs. For Conspiracy on the other hand I still can't come up with the right UI for the game, though I'll start working on it one of these days.
Anyway here's goes my current projects' status:
CONSPIRACY
❝ Statistic:The game contains 2,719 dialogue blocks, containing 19,756 words and 103,514 characters, for an average of 7.3 words and 38 characters per block. ❞
I'm still missing the Gold Ending and Special Ending 2, after that I will have to start re-organizing the variables - hoping with the help of someone good with codes - and at the same time design the UI.
BEFORE THE TALE
Working at last on the last set of CGs. If I finish coloring and editing it, I might - *crosses fingers* - release it before the end of the month! At long last! Although I know it won't be much enjoyable considering the horrible backgrounds and senseless story I made lol.
Thursday, October 1, 2015
Not Quite Working
It's awful! I can't work decently, and the slow paced movement is truly getting on my nerves.
Thankfully there are moments the brush moves according to my hands, but then I must restart the system again due to log issues.
All I can do now is to patiently wait for the next intous system update and see if things change for the better.
In the meantime, I managed to work on Before the Tale's last CG lineart and finish writing one of the two endings on Conspiracy's special arc. Right after finishing the script I'll start looking for someone who can work on the game's code. The rest of the UI change and art are still untouched, and I can't tell when I can work on it or if I can work on it soon.
Thursday, July 30, 2015
Before the Tale CG WiP
Getting back on topic, I want to spoil a bit so here's a preview of CG sketches and work in progress for my first kinetic novel with original BGs... To be released... one of these weeks? /(@οΎοΎοΎ@)
Friday, June 19, 2015
Draft Version
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As you may have noticed my style changed. |
Thursday, June 18, 2015
Progressing Work
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Do not copy or redistribute without owner's consent! |
Monday, June 15, 2015
Conspiracy: Back on Track?
Looking through piles of notes I thought having 2 different versions of Riko and Jin in cosplay would only make sprite work extend further, so now I am left to decide between the Western and Eastern clothing ( for this I will use the poll ). While for the characters' expression I might truly make a limited set for all characters - which will be aaaawfully hard on my side since I exaggerate - for episode passages I will have to stick with a simple recurring image with text.
UI will undergo changes here and there as well as character profiles and "perhaps" game logo on LSF forum. This time I am 100% determined to ask additional help in coding. - *waves a white flag* -
All this side by side with my work as a sprite artist for the work in progress BL game. If all ends well and successfully, the next otome game you'll see from me ( hoping it comes true ) will be made by a real team of different people. Or I might simply hand over a complete script to one of my most trusted and admirable teams among LSF. Still, no one knows what the futures holds for us. Goodnight as always!
Saturday, May 23, 2015
New Graphic Tablet ❣
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My imaginary manga cover lol |
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The substitute nibbles were actually on the back of the tablet |