Saturday, August 28, 2021
Saturday, July 17, 2021
Saturday, April 24, 2021
Saturday, December 19, 2020
Dev Diary #04
Happy weekend!
Can you believe we're two weeks into finally finishing 2020? It's been one hazy rollercoaster ride. Here's some excellent news this week!
Last weekend I finally unveiled "White Book: Complete Volume" page at itch.io and shared a timelapse process of one of the CGs thanks to Clip Studio Paint's latest update! With that in mind, I may or may not be inclined to share the rest of the videos I recorded over at ko-fi after publishing the full game.
Speaking of, the first six sets of CGs are done with the minor ATL coding included! It's nothing exceptional, but it does add dynamic to the kinetic format.
(A snippet of the ATL code in-script.) |
In the meantime, I am focusing the last stretch of these endeavours on the remaining CG art. Hopefully, "White Book" will be done and available for download before the end of December 2020 (*fingers crossed*) just in time for the "Finish Your Visual Novel" game jam deadline. 😊
(Top to Bottom: CG work-in-progress sketches) |
Now, regarding my first post at the start of November, I haven't exactly decided yet what to do despite announcing my 2021 projects over at Twitter last week. However, I am indeed excited to work on Bus Stop's revamp should I ever decide to go for it next year! In fact, this week I tried re-writing the script using the original - cringe-y as it is through my 2020 eyes - as a guideline. Plus, months ago I finished writing another one for a potential kinetic novel project that will be focusing primarily on the illustrations.
Nothing is set in stone, and I would prefer avoiding making any grand announcement before having something concrete for the goodness of my well-being, compared to my past self.
As always, I promise to keep you informed when I will reach a decision at last. Probably, by the start of 2021 if possible.
In the meantime, that's is all for this week's post. Stay safe, take care and wear a mask!
Saturday, December 12, 2020
Dev Diary #03
Here's to another week of updates.
Hello, how have you all been? The project is coming along nicely. I've been mostly concentrating on finishing the CGs hence why the lack of update last week. The art is at a good point and is slowly being coded into the script as I go. Fortunately, everything is working as they should be, even the gallery!
What I would like to hype about, is my last-minute decision to try applying ATL on said CGs to add movements to the kinetic novel. It will mostly be a low-key sort of animation, nothing extravagant since I have little experience in that area. But what little code I managed to found and apply for works divinamente! I shared a behind-the-scenes preview of it a few days ago on fleet.
I cropped the area I wanted the animation to focused on using the local photo editor, copied the height and width on the image's detail info then used Ren'Py's developer tool to locate the position where I wanted the movement to start, changing manually as I go. All in all, I didn't have to rely on photoshop for this. 😀
With the progress I'm making so far, I'm confident I'll be able to submit White Book before the end of the month. After which, I plan to release the timelapse process of some of the CGs over at my ko-fi account. So keep an eye on it should any of you be interested!
That's all the news for this week. Thank you for stopping by and stay safe. 👋
Saturday, November 28, 2020
Dev Diary #02
Positive updates this week!
After a lot of trial and error, I found a gallery code which I can understand to a degree at last. Thanks to tofurocks, and her very handy GUI template, I managed to set up the gallery screen after so many months of headache. Obviously, there have been slight design changes which had to be done but I'm very satisfied with it.
With all the UI coding out of the way, I can now fully concentrate on finishing the CG art. Ideally, the style should be as low-effort, but equally appealing, as possible in time for the game jam deadline. Already, I started sketching a couple few of them. Overall the game should contain 12 unlockable images.
( Sketch of Her smiling ) |
In terms of art style, I'm considering going for a watercolour vibe akin to Studio Ghibli's "Kaguya-hime no Monogatari" (2013) and a short film I stumbled upon at Gobelin's youtube channel titled "Un Diable San La Poche" (2019).
Should personal circumstances and my mood be alright over the course of the week, then hopefully, this experimental KN can be submitted even before the deadline. 🤞 That's all for this week's entry. Thank you very much for reading.
As always stay safe and take care. 😊
Saturday, July 11, 2020
Sunday, July 5, 2020
Saturday, June 20, 2020
Thursday, June 11, 2020
Thursday, June 4, 2020
Yaoi Jam+ Week 1
Saturday, October 21, 2017
Thursday, May 5, 2016
Conspiracy: Update
I kept his original hair style |
I do admit his hair came a bit off but oh well... In the meantime after applying his base colors I'll move on to Katsuo.
Wednesday, March 2, 2016
Update: Conspiracy
Do not use, re-upload, or share without my permission. |