Showing posts with label spoiler. Show all posts
Showing posts with label spoiler. Show all posts

Saturday, August 28, 2021

Saturday, July 17, 2021

Saturday, April 24, 2021

Saturday, December 19, 2020

Dev Diary #04

Happy weekend!

Can you believe we're two weeks into finally finishing 2020? It's been one hazy rollercoaster ride. Here's some excellent news this week!

Last weekend I finally unveiled "White Book: Complete Volume" page at itch.io and shared a timelapse process of one of the CGs thanks to Clip Studio Paint's latest update! With that in mind, I may or may not be inclined to share the rest of the videos I recorded over at ko-fi after publishing the full game. 

Speaking of, the first six sets of CGs are done with the minor ATL coding included! It's nothing exceptional, but it does add dynamic to the kinetic format. 

(A snippet of the ATL code in-script.)

In the meantime, I am focusing the last stretch of these endeavours on the remaining CG art. Hopefully, "White Book" will be done and available for download before the end of December 2020 (*fingers crossed*) just in time for the "Finish Your Visual Novel" game jam deadline. 😊


(Top to Bottom: CG work-in-progress sketches)

Now, regarding my first post at the start of November, I haven't exactly decided yet what to do despite announcing my 2021 projects over at Twitter last week. However, I am indeed excited to work on Bus Stop's revamp should I ever decide to go for it next year! In fact, this week I tried re-writing the script using the original - cringe-y as it is through my 2020 eyes - as a guideline. Plus, months ago I finished writing another one for a potential kinetic novel project that will be focusing primarily on the illustrations.

Nothing is set in stone, and I would prefer avoiding making any grand announcement before having something concrete for the goodness of my well-being, compared to my past self.

As always, I promise to keep you informed when I will reach a decision at last. Probably, by the start of 2021 if possible. 

In the meantime, that's is all for this week's post. Stay safe, take care and wear a mask! 




 

Saturday, December 12, 2020

Dev Diary #03

 Here's to another week of updates.

Hello, how have you all been? The project is coming along nicely. I've been mostly concentrating on finishing the CGs hence why the lack of update last week. The art is at a good point and is slowly being coded into the script as I go. Fortunately, everything is working as they should be, even the gallery! 

What I would like to hype about, is my last-minute decision to try applying ATL on said CGs to add movements to the kinetic novel. It will mostly be a low-key sort of animation, nothing extravagant since I have little experience in that area. But what little code I managed to found and apply for works divinamente! I shared a behind-the-scenes preview of it a few days ago on fleet. 

I cropped the area I wanted the animation to focused on using the local photo editor, copied the height and width on the image's detail info then used Ren'Py's developer tool to locate the position where I wanted the movement to start, changing manually as I go. All in all, I didn't have to rely on photoshop for this. 😀

With the progress I'm making so far, I'm confident I'll be able to submit White Book before the end of the month. After which, I plan to release the timelapse process of some of the CGs over at my ko-fi account. So keep an eye on it should any of you be interested! 

That's all the news for this week. Thank you for stopping by and stay safe. 👋

Saturday, November 28, 2020

Dev Diary #02

Positive updates this week!

After a lot of trial and error, I found a gallery code which I can understand to a degree at last. Thanks to tofurocks, and her very handy GUI template, I managed to set up the gallery screen after so many months of headache. Obviously, there have been slight design changes which had to be done but I'm very satisfied with it.

Here's a quick work in progress preview! 

With all the UI coding out of the way, I can now fully concentrate on finishing the CG art. Ideally, the style should be as low-effort, but equally appealing, as possible in time for the game jam deadline. Already, I started sketching a couple few of them. Overall the game should contain 12 unlockable images.


( Sketch of  Her reading a book )

( Sketch of  Her smiling )

In terms of art style, I'm considering going for a watercolour vibe akin to Studio Ghibli's "Kaguya-hime no Monogatari" (2013) and a short film I stumbled upon at Gobelin's youtube channel titled "Un Diable San La Poche" (2019).

Should personal circumstances and my mood be alright over the course of the week, then hopefully, this experimental KN can be submitted even before the deadline. 🤞 That's all for this week's entry. Thank you very much for reading. 

As always stay safe and take care. 😊

Saturday, July 11, 2020

Prospects

A developer's consideration.

Sunday, July 5, 2020

Nocturnal Affair Release


Nocturnal Affair landing page

Nocturnal Affair is finally released!

Saturday, June 20, 2020

Yaoi Jam+ Week 3

Only a week left to the submission date. 

Thursday, June 11, 2020

Yaoi Jam+ Week 2

Progress from last week.

Here's another update on how the YaoiJam+ experience is going so far.

Thursday, June 4, 2020

Yaoi Jam+ Week 1

Glad to announce that Nocturnal Affair's full script has been reprised. Yaoi Jam Plus is an additional game jam under Yaoi Jam, where developers can reprise any unfinished projects from previous jams that have been submitted.

Saturday, October 21, 2017

Productivity Week

I can't believe how productive I've been this week. Second post for October.

Thursday, May 5, 2016

Conspiracy: Update

Can't believe it's already May! I've been so busy with personal problems I hardly even managed to work on Conspiracy.

On the other hand, a few days ago I finished a game script for a short KN (again) which title is yet to be decided. Getting back on Conspiracy, I'm happy Yuu's new sprite version looks more decent than my earlier works! I guess I did improve on my sprite making design, but there's more space for further improvement, especially the coloring part.

I kept his original hair style

I do admit his hair came a bit off but oh well... In the meantime after applying his base colors I'll move on to Katsuo.

My goal is still to publish this game within 2016. Also, regarding the game's CG I don't think I honestly can pull off all that work. Thus, this brought me to consider looking for a CG artist, although I honestly wanted to work on them myself to make both sprite and CG coherent to the game's art style. But this and that, this and that...

I plan to start asking around once I get every characters' default sprite done. 

That's all for today's update! Have a nice day!

Wednesday, March 2, 2016

Update: Conspiracy

I can't believe it's March already. This year has been pretty fast and busy, at least for me. 
So last year during summer I sketched Conspiracy's characters' new sprites on paper, scanned it and worked on it digitally. Thankfully, this method is making things easy for me right now that I'm working on their sprite. 
Just this afternoon I've finished Mizuno sprite ver.4, after which I'll start coloring her then pass on the other characters (probably by random).

Do not use, re-upload, or share without my permission.

I'm glad her hands came out decently since I really suck at drawing them. Also, I believe there has been a huge improvement between this sprite and my earlier works for Conspiracy. 2016 could finally be the year I'll release this game! After all isn't everything possible in 2016? 

Also, I sometimes post other work in progress and art previews on my personal blog. Be warned though, I repost BL stuff there as well.

Have a nice weekday!


Saturday, October 31, 2015

Happy Halloween! + Contemplating....15


I started celebrating Halloween yesterday by watching Guillermo del Toro's new movie titled "Crimson Peak". I was dying to watch it considering it's set in the 19th century and has your typical Gothic-styled mansion which are elements I love most! Be warned this post contains spoiler for those interested in watching it.

Also Before the Tale light version is out! Check it out on the Games' section.