Saturday, December 19, 2020

Dev Diary #04

Happy weekend!

Can you believe we're two weeks into finally finishing 2020? It's been one hazy rollercoaster ride. Here's some excellent news this week!

Last weekend I finally unveiled "White Book: Complete Volume" page at itch.io and shared a timelapse process of one of the CGs thanks to Clip Studio Paint's latest update! With that in mind, I may or may not be inclined to share the rest of the videos I recorded over at ko-fi after publishing the full game. 

Speaking of, the first six sets of CGs are done with the minor ATL coding included! It's nothing exceptional, but it does add dynamic to the kinetic format. 

(A snippet of the ATL code in-script.)

In the meantime, I am focusing the last stretch of these endeavours on the remaining CG art. Hopefully, "White Book" will be done and available for download before the end of December 2020 (*fingers crossed*) just in time for the "Finish Your Visual Novel" game jam deadline. 😊


(Top to Bottom: CG work-in-progress sketches)

Now, regarding my first post at the start of November, I haven't exactly decided yet what to do despite announcing my 2021 projects over at Twitter last week. However, I am indeed excited to work on Bus Stop's revamp should I ever decide to go for it next year! In fact, this week I tried re-writing the script using the original - cringe-y as it is through my 2020 eyes - as a guideline. Plus, months ago I finished writing another one for a potential kinetic novel project that will be focusing primarily on the illustrations.

Nothing is set in stone, and I would prefer avoiding making any grand announcement before having something concrete for the goodness of my well-being, compared to my past self.

As always, I promise to keep you informed when I will reach a decision at last. Probably, by the start of 2021 if possible. 

In the meantime, that's is all for this week's post. Stay safe, take care and wear a mask!