Showing posts with label UI. Show all posts
Showing posts with label UI. Show all posts

Saturday, February 27, 2021

Saturday, February 13, 2021

Saturday, January 9, 2021

Dev Diary #06

 It's officially 2021, here are my plans for the year.

For starters, I still intend to work on the revamp of either/both Bus Stop and Before the Tale. Once those two are out of the way, I have decided to stop developing visual novels entirely, although I wish I could have shared more of Strange Chemistry's universe. 

Not many of you probably know of this but from the moment S❤C was created, it has been my intention to create VNs and stories set in the fictional archipelago of Lunar Isle (a mixture of Japanese and Western-influenced country on the same geographical location of  Japan, how original I know). Bus Stop and Conspiracy, for example, are set in the fictional capital city of Moonville. Whereas No Thanks, Eros! and Nocturnal Affair are equally located in Upper Heights Hill, the major hub for entertainment and commercial industries. There was even a new city I recently created last fall situated in the Northern region, where the belief of the Archaic Gods and supernatural persists in modern times, called Caligo Hills (a must place to visit and live in for horror aficionados). 

Anyway, although I will stop developing visual novels, you may still find me occasionally making interactive stories, maybe with Twine or something else we'll have to see. Art-wise, I plan to offer my services as a sprite artist for short projects and/or games jams. Given my past experience, I don't think long-term ones are suitable for me.

In the meantime, I will be working on the GUI design for Before the Tale since the original script is finished anyway. Expect updates here once it reaches around 80% progress. I will be sharing snippets of works at Twitter (@strng_notes) and ko-fi as often as I can without burning out.

Visual novels have become such a huge part of my life, which makes it all sadder that I have fallen out of love with it. On the plus side, at least I will be able to finally play them again after all these years.

Stay safe and may this new year bring positive things in your lives. :)

Saturday, October 21, 2017

Productivity Week

I can't believe how productive I've been this week. Second post for October.

Wednesday, October 18, 2017

Still Alive and Haunting

Hallo everyone! This is my first blog post for October. 


Monday, March 21, 2016

Conspiracy: UI Update 4


After finding the code for an input frame I managed to code its length (maximum 15 letter name). 
I'm proud of making baby-steps as a programmer, although at the moment I'm still a complete novice! 
In two days time I will have spring break. During that period I want to get the Help Section done and copy at least the proofread intro. 

That's all for today's update!


Sunday, March 13, 2016

Conspiracy: UI Update 3

Finished coding the Yes/No screen! 

Yes, there's a Riko chibi version.

Since most of my initial GUIs had the characters' chibi in them, I decided to keep that concept by putting two chibi characters: one on  the Yes/No screen and  another one on the Gallery's main screen. 

Additionally last night I had the default cursor changed to a new one. Differently from the initial cursor this latter is more simple and minimal. Which means, no animation of any sort. Although I'll probably have one on my other projects. 
Since I hate the idea of deleting it and considering it's my first cursor pixel animation, I'll be adding it on my free resources page on this blog alongside the file code. 

Now all's that left for me to work on are the characters' galleries. At the moment it will contain only the lock images for I have yet to work on the CGs. 

That's all for today's update!

Thursday, March 10, 2016

Conspiracy: UI Update 2

Here's an update for the Extra screen which I worked on yesterday!



At the moment I'm working on the Yes/No screen design, and will try coding it sometime around tomorrow if I have time. The "Help Section" will contain further instructions regarding how the game works etc. Hoping I actually manage to make the scroll screen work. *crosses fingers*

That's all for now! 

Tuesday, March 8, 2016

Conspiracy: UI Update

I got the Save/Load screen done! And... it actually works! 

Yeeees!!!
I have two screens left to work on and possibly, I'll soon add these previews on the game thread. The coding took me an entire afternoon until nighttime. I'm truly thankful for the tutorials! I got it functioning despite initially having bugs and I am proud to say I can now understand more or less Ren'py's custom UI designs.

Now for the CG gallery and Yes/No screen I go!!! (゜▽゜;)