Showing posts with label Script. Show all posts
Showing posts with label Script. Show all posts
Saturday, February 27, 2021
Saturday, February 13, 2021
Saturday, July 11, 2020
Sunday, July 5, 2020
Wednesday, May 13, 2020
Come va?
Long time no see! Hope you like how I changed some things over here while we're all being quarantined.
Here's some intriguing update .
Friday, December 29, 2017
No Thanks, Eros! - Update 6
How are your holidays going? Hope you guys are enjoying it! Here's a short last update for the month of December 2017.
Wednesday, July 5, 2017
SuNoFes 2017
Hi guys! I'm deeply sorry for my lack of update here. Despite not having posted anything for a very long time I am proud to say I will still be making visual novels.
Monday, May 16, 2016
Sorry!
Hi everyone! I'm sorry for the lack of update!
I'm very busy at school with my my final exams for this year and all piling up. I'm still working on Conspiracy whenever I can though. In fact I'm proud to say Riko's new base sprite version is finally reaching its finishing touches with the coloring.
I've already prepared Yuu's flat colors as well while Katsuo's on standby, ready for the lineart. I admit I kind of neglected copying the proof-read script. I'm too focused on my personal problems too.
I'll make up for the game art after school ends as I await my ill fate. There's a 50.5% chance that I may stop being a VN creator or player around next year for personal reasons. I won't be posting the details about it here though since this is now solely a game development blog. In addition, I love my privacy.
Changing topic, I might partecipate at Yaoi Jam this year! There's this dark short game which has been bugging me since last year. It could even be a 16+ game for its possible contents. No nsfw scenes although there could be some allusion to it but I won't be putting those. I'm thinking of giving more importance to the psychological aspect of the game rather than the characters' physical relationship. Plus, I'm still not good with drawing nor writing those scenes despite my deep love for BL manga, literature and games.
As for that short KN I finished writing, turns out I will be using Cloud Novel for it. It will have only one soundtrack and some CGs. No sprite though. Depending on the feedback I might make a second part or episode for it which more or less explains the story. The latter will be difficult for neither I myself understand what that story is all about. I'm so ashamed of myself.
This is the longest post I've written after a long time.
Take care everyone!
≈Silver
Sunday, March 6, 2016
New UI
Received the proof-read script yesterday! The feedback was positive, thankfully. At least a three year two months work paid-off. *phew*
While I'm at it, I worked on the game's coding last night and successfully changed the preferences screen.
Perhaps, now that the script is fully done I can take my time and concentrate more on the UI. That's all for today's update!
While I'm at it, I worked on the game's coding last night and successfully changed the preferences screen.
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| Notice how much it changed! ^^ |
I think I'm getting the hang of programming or at least understanding it more in terms of customization. The real deal will be changing the Save/Load screen UI and the CG gallery, specially since I had trouble working the thumbs and all.
| This was where I left the gallery a few years back. |
Perhaps, now that the script is fully done I can take my time and concentrate more on the UI. That's all for today's update!
Tuesday, February 9, 2016
Conspiracy: Update
Found a proofreader and I just sent the game script a few minutes ago. Now all I have to do is wait and see.
In the meantime I will start working on all characters sprite since I've left them aside in order to concentrate my attention to the script. This is the 4th time they will be redrawn though I decided to keep their recent designs and limit Riko and Jin's cosplay to only one (european cosplay).
In the meantime I will start working on all characters sprite since I've left them aside in order to concentrate my attention to the script. This is the 4th time they will be redrawn though I decided to keep their recent designs and limit Riko and Jin's cosplay to only one (european cosplay).
That's all for today!
Monday, February 8, 2016
Conspiracy Script Update
I'm proud to officially announce that after 3 years and 2 months, Conspiracy's game script is 100% complete! My next plan is to have it proof-read then reorganize it more cleanly by someone more knowledgeable in codes than me.
Now I will be shifting my energy back to art department: sprites, UI and whatnot. I want to have my options open so I will keep my switching to different works going on.
I will make sure Conspiracy is released before the end of the year!
Tuesday, January 19, 2016
Conspiracy: Update
After much considerations I have decided to reduce Conspiracy's ending to 7 instead of 8 differently from my original planning. I already wrote some explanations here.
I already started rewriting the script yesterday night. Although I was anxious for changing the plot scheme, I felt some minor sense of relief and satisfaction. This 3 year project must come to an end after years of delay.
I'm confident I may be able to actually finish the script this month. In the meantime I will start looking around for a proof reader and coder just in case. I want to absolutely release Conspiracy this year, in case I fail to do so I will have to abandon this project permanently.
Here's the current script statistic for now:
Here's the current script statistic for now:
The game contains 2,912 dialogue blocks, containing 21,632 words and 113,239 characters, for an average of 7.4 words and 39 characters per block.
That's all for now. Thank you for reading!
Saturday, December 19, 2015
Conspiracy: Script Update
Only 2 endings left and script will be fully complete! I can't believe I reached 21,000+ words. ∑(゚ロ゚〃) After I reorganize it all I will start looking around for proof-readers and coders. Wish me luck.
Statistics:
Statistics:
The game contains 2,847 dialogue blocks, containing 21,032 words and 110,260 characters, for an average of 7.4 words and 39 characters per block.
Sunday, October 25, 2015
Contemplating....14
With the termination of my short second visual novel I am currently at loss.
I know I should stop playing around the bush with Conspiracy's script and work on it yet at the same time I can't bring myself to write with the same mood I used to be in when I started this otome project. Not to mention my currently undergoing problem with the art programs. Sigh...
Despite all these I want to bring life to all my archived ideas and projects so people who enjoy VNs like I do may play it.
Honestly if it weren't for the VN world I don't think I would be facing each day like I am doing now. It saved me from further sinking in the void and partially filled my empty heart. - whoops serious mode on -
Anyway, I think I'll start with finishing the script and move further on art side for a "possibly" new work in progress visual novel project which will run alongside Conspiracy. Once the script is done I'll start opening a thread, I'm still undecided whether to use Cloudnovel or Ren'py for it though.
Right now I'm at a point in my life where I'm starting to be surrounded by real life dilemmas and I can't seem to avoid my responsibilities anymore. Becoming an adult sure is tough... That's all for today's post. (•‿•)
I know I should stop playing around the bush with Conspiracy's script and work on it yet at the same time I can't bring myself to write with the same mood I used to be in when I started this otome project. Not to mention my currently undergoing problem with the art programs. Sigh...
Despite all these I want to bring life to all my archived ideas and projects so people who enjoy VNs like I do may play it.
Honestly if it weren't for the VN world I don't think I would be facing each day like I am doing now. It saved me from further sinking in the void and partially filled my empty heart. - whoops serious mode on -
Anyway, I think I'll start with finishing the script and move further on art side for a "possibly" new work in progress visual novel project which will run alongside Conspiracy. Once the script is done I'll start opening a thread, I'm still undecided whether to use Cloudnovel or Ren'py for it though.
Right now I'm at a point in my life where I'm starting to be surrounded by real life dilemmas and I can't seem to avoid my responsibilities anymore. Becoming an adult sure is tough... That's all for today's post. (•‿•)
Sunday, October 4, 2015
Active Projects Status
In a way or another I manage to work on my active projects. Specially Before the Tale's last set of CGs. For Conspiracy on the other hand I still can't come up with the right UI for the game, though I'll start working on it one of these days.
Anyway here's goes my current projects' status:
CONSPIRACY
❝ Statistic:The game contains 2,719 dialogue blocks, containing 19,756 words and 103,514 characters, for an average of 7.3 words and 38 characters per block. ❞
I'm still missing the Gold Ending and Special Ending 2, after that I will have to start re-organizing the variables - hoping with the help of someone good with codes - and at the same time design the UI.
BEFORE THE TALE
Working at last on the last set of CGs. If I finish coloring and editing it, I might - *crosses fingers* - release it before the end of the month! At long last! Although I know it won't be much enjoyable considering the horrible backgrounds and senseless story I made lol.
Friday, September 4, 2015
Conspiracy Progress
I'm proud to announce that Mizuno, Yuu and Katsuo's ending are finally done! I can't say wither they are satisfying though... This is the current statistic:
Yep, I've reach 19,000+ words. I still can't believe I managed to write their endings. Jin and the special route is still unfinished, I'm working on it bit by bit as to not diffuse my own volition of script writing.
Anyway I changed its UI again, or at least I'm thinking to. The chibi designs on its background will be fully replace by a simple design pattern. Here's a quick preview of the new menu.
Lastly, I can't tell when but once I've finished editing my personal blog, all art updates will be posted there so please keep an eye out. This is a decision I have always considered, separating my personal blog to that of my game's. Still, thank you for visiting Strange Chemistry! (*^ワ^*)
Statistics:
The game contains 2,662 dialogue blocks, containing 19,218 words and 100,736 characters, for an average of 7.2 words and 38 characters per block.
Anyway I changed its UI again, or at least I'm thinking to. The chibi designs on its background will be fully replace by a simple design pattern. Here's a quick preview of the new menu.
![]() |
| 3rd menu restyling... |
Thursday, August 27, 2015
Conspiracy Script Status+ BTT Spoilers
Regained the will to write Conspiracy's script which is more or less near the final part. Can't say the same for the sprites - so embarrassing -, I'm having problems with the game script so I'll probably drop by LSF forums to ask for a hand any time soon. Anyway here it is...
The game contains 2,501 dialogue blocks, containing 17,991 words and 94,446 characters, for an average of 7.2 words and 38 characters per block.
The secret character path will be a tough one... (●´⌓`●)
As for the Before the Tale I got lazy working on its backgrounds halfway although they are nothing but quasi drafts. I'm glad I started working on it though! ( •̀ᄇ• ́)ﻭ✧
Here are some previews of my background attempted making results...
Sucks I know... (n˘v˘•)¬
Wednesday, July 22, 2015
Haloa There!
Weird expression check!
Right now I'm taking a break from Before the Tale. I can't believe half of July's week went by already and only one and a half left for me to work on the rest of the game. Ha! Unsurprisingly I stopped Conspiracy's script only because Mizuno's route complicated all episodes' structure (more or less) but overall I'm quite near the end of the light.
Summer days are reaching over 30°c and I can barely sleep because of the warm nights. My daydream tells me Winter's cousin is paying the world a rather close up visit.
I'd like to write more but my impending melancholy is getting the best of me yet again. This is one of those perfect moments to write melos and sad stories...
Right now I'm taking a break from Before the Tale. I can't believe half of July's week went by already and only one and a half left for me to work on the rest of the game. Ha! Unsurprisingly I stopped Conspiracy's script only because Mizuno's route complicated all episodes' structure (more or less) but overall I'm quite near the end of the light.
Summer days are reaching over 30°c and I can barely sleep because of the warm nights. My daydream tells me Winter's cousin is paying the world a rather close up visit.
I'd like to write more but my impending melancholy is getting the best of me yet again. This is one of those perfect moments to write melos and sad stories...
Thursday, July 16, 2015
Horror Story (Maybe?)
I'm working on a project for a summer "horror" themed event on Cloudnovel, a new online visual novel engine which is still on beta. Differently from Ren'Py,which you can download and work even without internet, CloudNovel is easy to use but works online. So far I'm getting the hang of it.
The project I came up with is suppose to be a "prequel" to the actual game I had in mind, which is a 19th century psychological horror centering around a young middle class girl who marries a handsome Baron living in their small town. This summer project is told from the Baron's point of view which reveals the events that lead him to commit such actions. In other words I'm writing from a psychopath's perspective. Oops... (●__●)
Problem is, the way he narrates throughout the whole game creeps the hell out of me (he uses so many adjectives) and seems like there is no proper timeline in the story. More than explaining the whole of it, he limits to remember what seems convenient for him and I'm hating it! -Says the one making the game-
Rather than a horror genre it's becoming something different from what I hand in mind... On the other hand every project I plan always end up being entirely different.
The project I came up with is suppose to be a "prequel" to the actual game I had in mind, which is a 19th century psychological horror centering around a young middle class girl who marries a handsome Baron living in their small town. This summer project is told from the Baron's point of view which reveals the events that lead him to commit such actions. In other words I'm writing from a psychopath's perspective. Oops... (●__●)
Problem is, the way he narrates throughout the whole game creeps the hell out of me (he uses so many adjectives) and seems like there is no proper timeline in the story. More than explaining the whole of it, he limits to remember what seems convenient for him and I'm hating it! -Says the one making the game-
Rather than a horror genre it's becoming something different from what I hand in mind... On the other hand every project I plan always end up being entirely different.
Tuesday, July 7, 2015
Here's to Another Short Post
Posting Conspiracy's script progress:
The game contains 2,277 dialogue blocks, containing 16,099 words and 84,727 characters, for an average of 7.1 words and 37 characters per block.
The above results also includes one of side B's arc which I recently put in even along with Jin's route. Basically, the special arc will contain only one route but with two endings. So my advice is for you to play the game starting from Yuu or Katsuo > Mizuno > Jin > then Secret Character.
I still have the whole CGs to list down since apparently I'll end up making tons haha...
I'm excited but at the same time worried I might not finish the game again D= Aaargggh! I can do this!
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