Sunday, March 27, 2016

Conspiracy Update!

First of all, Happy Easter to Everyone!

Yesterday, I finally started to work on Riko's sprite and now I'm in the middle of preparing her hair and clothing lineart. It would be great if you answer this short poll I made so I can also settle for Jin's cosplay. Their costumes will be important specially for the CG part of the game. 

You can do the poll here or go to the Poll section on the homepage. 

Thank you very much!

Monday, March 21, 2016

Conspiracy: UI Update 4


After finding the code for an input frame I managed to code its length (maximum 15 letter name). 
I'm proud of making baby-steps as a programmer, although at the moment I'm still a complete novice! 
In two days time I will have spring break. During that period I want to get the Help Section done and copy at least the proofread intro. 

That's all for today's update!


Sunday, March 13, 2016

Conspiracy: UI Update 3

Finished coding the Yes/No screen! 

Yes, there's a Riko chibi version.

Since most of my initial GUIs had the characters' chibi in them, I decided to keep that concept by putting two chibi characters: one on  the Yes/No screen and  another one on the Gallery's main screen. 

Additionally last night I had the default cursor changed to a new one. Differently from the initial cursor this latter is more simple and minimal. Which means, no animation of any sort. Although I'll probably have one on my other projects. 
Since I hate the idea of deleting it and considering it's my first cursor pixel animation, I'll be adding it on my free resources page on this blog alongside the file code. 

Now all's that left for me to work on are the characters' galleries. At the moment it will contain only the lock images for I have yet to work on the CGs. 

That's all for today's update!

Thursday, March 10, 2016

Conspiracy: UI Update 2

Here's an update for the Extra screen which I worked on yesterday!



At the moment I'm working on the Yes/No screen design, and will try coding it sometime around tomorrow if I have time. The "Help Section" will contain further instructions regarding how the game works etc. Hoping I actually manage to make the scroll screen work. *crosses fingers*

That's all for now! 

Tuesday, March 8, 2016

Conspiracy: UI Update

I got the Save/Load screen done! And... it actually works! 

Yeeees!!!
I have two screens left to work on and possibly, I'll soon add these previews on the game thread. The coding took me an entire afternoon until nighttime. I'm truly thankful for the tutorials! I got it functioning despite initially having bugs and I am proud to say I can now understand more or less Ren'py's custom UI designs.

Now for the CG gallery and Yes/No screen I go!!! (゜▽゜;)

Sunday, March 6, 2016

New UI

Received the proof-read script yesterday! The feedback was positive, thankfully. At least a three year two months work paid-off. *phew*

While I'm at it, I worked on the game's coding last night and successfully changed the preferences screen.

Notice how much it changed! ^^
I think I'm getting the hang of programming or at least understanding it more in terms of customization. The real deal will be changing the Save/Load screen UI and the CG gallery, specially since I had trouble working the thumbs and all. 

This was where I left the gallery a few years back.

Perhaps, now that the script is fully done I can take my time and concentrate more on the UI. That's all for today's update!

Wednesday, March 2, 2016

Update: Conspiracy

I can't believe it's March already. This year has been pretty fast and busy, at least for me. 
So last year during summer I sketched Conspiracy's characters' new sprites on paper, scanned it and worked on it digitally. Thankfully, this method is making things easy for me right now that I'm working on their sprite. 
Just this afternoon I've finished Mizuno sprite ver.4, after which I'll start coloring her then pass on the other characters (probably by random).

Do not use, re-upload, or share without my permission.

I'm glad her hands came out decently since I really suck at drawing them. Also, I believe there has been a huge improvement between this sprite and my earlier works for Conspiracy. 2016 could finally be the year I'll release this game! After all isn't everything possible in 2016? 

Also, I sometimes post other work in progress and art previews on my personal blog. Be warned though, I repost BL stuff there as well.

Have a nice weekday!