Thursday, July 30, 2015

Before the Tale CG WiP

    Only backgrounds and CGs left until I can fully publish Before the Tale. I'm entirely sure the BGs won't be very "eye pleasing" since they're all a bunch of quick sketches with imperfections - this is hard on my side - but my goal is to at least see how I manage light and shadowing on objects other than accessories or humans.
     Getting back on topic, I want to spoil a bit so here's a preview of CG sketches and work in progress for my first kinetic novel with original BGs... To be released... one of these weeks? /(@゚ペ@)



PS. I want to finish it soon!


Wednesday, July 22, 2015

Haloa There!

   Weird expression check!

    Right now I'm taking a break from Before the Tale. I can't believe half of July's week went by already and only one and a half left for me to work on the rest of the game. Ha! Unsurprisingly I stopped Conspiracy's script only because Mizuno's route complicated all episodes' structure (more or less) but overall I'm quite near the end of the light.
     Summer days are reaching over 30°c and I can barely sleep because of the warm nights. My daydream tells me Winter's cousin is paying the world a rather close up visit.
     I'd like to write more but my impending melancholy is getting the best of me yet again. This is one of those perfect moments to write melos and sad stories...
   

Thursday, July 16, 2015

Horror Story (Maybe?)

     I'm working on a project for a summer "horror" themed event on Cloudnovel, a new online visual novel engine which is still on beta. Differently from Ren'Py,which you can download and work even without internet, CloudNovel is easy to use but works online. So far I'm getting the hang of it.

     The project I came up with is suppose to be a "prequel" to the actual game I had in mind, which is a 19th century psychological horror centering around a young middle class girl who marries a handsome Baron living in their small town. This summer project is told from the Baron's point of view which reveals the events that lead him to commit such actions. In other words I'm writing from a psychopath's perspective. Oops... (●__●)
      Problem is, the way he narrates throughout the whole game creeps the hell out of me (he uses so many adjectives) and seems like there is no proper timeline in the story. More than explaining the whole of it, he limits to remember what seems convenient for him and I'm hating it! -Says the one making the game- 
      Rather than a horror genre it's becoming something different from what I hand in mind... On the other hand every project I plan always end up being entirely different.